Strangely enough, the data only really garnered much attention thanks to being completely misquoted by Forbes. The site ran an article using EEDAR’s data stating that only four per cent of games ever turned a profit, when what the data actually said was that only four per cent of all games that ever entered into production make a profit. This is significant because the majority of games which go into development, don’t actually come out the other side and never actually make it to the shelves in the first place. Of the games that do actually make it through to production, however, an astoundingly low 20 per cent of them actually make a "significant profit".
( www.atomicmpc.com.au )
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( www.atomicmpc.com.au )
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